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Shared-play invitation email template

Independent game launch campaign.

Illustrative example. Replace the fictional sender, dates, amounts, locations, and account details before use.

Responsive design preview

See the message before you make it yours.

Compare the desktop and mobile compositions, or unfold the full design. The complete starting copy remains readable below.

Shared-play invitationIllustrative preview
Shared-play invitation email template preview

Auto follows your screen width. Scroll inside the frame to inspect the complete email.

A reviewed browser rendition of the shared-play invitation structure. It is not a send receipt or an inbox-placement claim.

Want to change the copy and style?

Try one of the editable browser templates.

This page is a read-only reference. The five hands-on studios let you edit a local preview, compare desktop and mobile, and review every change before continuing.

See editable templates

Message anatomy

A useful starting point, with the important parts named.

Invite someone with enough information to know how long the first session takes and which settings can change before play.

What you can change

  • Brand name
  • Subject line
  • Preheader
  • Eyebrow
  • Headline
  • Supporting copy
  • Primary action label
  • Primary action URL

What to keep clear

  1. Campaign context
  2. Headline and editorial premise
  3. Three skimmable sections
  4. Primary and secondary action
  5. Preference and unsubscribe footer

Complete starting copy

Read it as text, not only as a picture.

Sample details are fictional. Replace them with reviewed customer and event data before use.
From
Couch Co-op Journal
Subject
Two controllers, one save, and a clear stopping point
Preheader
A co-op game letter with session length, controls, access settings, and shared progress.

Launch letter · co-op game

Plan the evening, not a marathon.

Invite someone with enough information to know how long the first session takes and which settings can change before play.

Begin with the setup

Controller options, text, motion, sound, difficulty, and content notes appear before the opening scene.

Share progress deliberately

The host account, guest access, save ownership, and what happens when one player leaves are stated plainly.

Stop at a real pause

A natural break after about an hour is presented as a route through the story, not a promise about every player.

Read the shared-play guideReview access settings
Couch Co-op Journal · game and publisher

Moosewave MCP

Give an agent the structure, the job, and a stopping point.

A compatible MCP app can inspect this reference and create a separate workspace draft when it has permission. The brief cannot send.

The brief asks for a new draft and stops before send.

Read the complete brief

Connected work

Take the design beyond the canvas.

AutomationsPlace this message inside a journey with a clear trigger and exit.AudiencesChoose who should receive it, and who should be left out.AnalyticsMeasure the response that matters after the send.MCP for agentsAdapt the structure through a compatible assistant with limited workspace access.