A museum route begins before the first object.
Arrive without guessing
Entrances, step-free routes, seating, toilets, cloakroom rules, and expected queues appear on the first card.
Choose three objects
A pottery fragment, a woven map, and a small radio are anchors, each paired with one open question.
Leave by another route
Visitors can shorten the plan, skip a high-sound room, or reach the shop-free exit without restarting.
